Writing Samples & Essays
As a designer with an interest in storytelling and narrative design, I find it extremely important to have good writing and communication skills. This page highlights some of my best writing work.
Forsaken - Story Development
While working as a narrative designer on this game, I put together the major story beats into a story. The full story is available on my blog, with the first part available here.
GDC Game Narrative Review
This analysis details several major narrative elements of One and One Story, outlining what makes the game a strong narrative piece, as well as places where it does not succeed.
This paper was a Gold Level winner in the 2014 competition.
RPG Analysis - Essay
Many analog Role-Playing Games (RPGs) have extremely complicated systems. These systems are often a barrier of entry for new players unless they are extremely invested in the game already. However, there are several RPGs out there that do not have extremely complicated systems. A couple of those games are Risus and the games in the Munchkin series. Both of these games make it easy for non-RPG players to pick up and play while also keeping many of the basic elements of the RPG genre despite the parodical statements they make. While they have many things in common, they are also very different. This paper will explore the similarities and differences of these games.
Humans vs. Zombies Season 3 - Puzzles
For Season 3 of Humans vs. Zombies, I was tasked with creating five puzzles for players to solve. Each puzzle required players to find a letter and a number within a given set. The puzzles can be downloaded and read below.