Balance Your Life is a digital strategy game in which the player must balance work and leisure.
When I started this game, I knew I wanted to develop a strategy game that used player choice as a major influence on the player's own story. From this decision came the idea to develop a strategy game based upon life choices. This provided a narrative-based gameplay experience for players that used branching "dialogue," and player expression.
The biggest challenge I faced with this game was the development of the branching story. By allowing players to make decisions, they expected their choices to have an effect on the rest of the game. In some cases, this was true, but for all choices to impact the game, I would have needed a team much larger than simply myself.
Player expression was a strong part of the game. This came through in the endless number of choices players made throughout the game. However, the experience was biased towards my own opinion rather than being wholly objective. This caused some confusion to players who expected to be completely happy focusing on others' happiness 100% of the time within the game because that makes them happy in real life.