phobia is a board game that uses a Tafl-like system to create an intriguing war game.
This game began with a mechanic: one player having the ability to build walls while the other has the ability to destroy these walls. The first player plays a team called the Survivors; the other plays the Phobias. As the Survivors, the player has a limited number of pawns, but as the Phobias, the player has an unlimited number of pawns. This gives the game it's Tafl-like system where one player has more pawns, giving him/her what feels like an advantage.
Making sure the game was both fun and balanced was a major part of the development. It took a lot of playtesting and refining to get the game to an enjoyable state for both players.
One of the biggest challenges of this project was getting the theme and the mechanics to blend together. At first, the theme didn't really seem to fit, but after several attempts, I found the best possible mesh of the mechanics with the theme.