Equality is a 2D side-scrolling platformer that explores the use of mechanics as metaphor.
Equality is a game that was developed in approximately four weeks. Utilizing platformer mechanics of jumping and collecting coins, Equality is meant to be a metaphor for the difference in pay between men and women.
The game went through many iterations before finding the right metaphor and mechanic combination. The current combination was decided upon because it not only felt like the best combination, but it also playtested the best. Early playtests showed that players were able to understand the metaphor fairly easily and within the first level.
By the end of the development time, I realized that I needed a bigger reveal at the end of the game for any player who was not able to find the metaphor on his/her own. What I have now is still somewhat cryptic, forcing players to find the meaning for themselves.
I hope to revisit this project in the future and readdress the reveal at the end of the game as well as some of the level design.